Buffs from occupying multiple Ion Cannon Control Centers do not stack. The alliance that occupies and survives until the end of the contest gains the Superweapon Skill. Other alliances cannot attack it during the this time. At the end of the contest, the Ion Cannon Control Center will enter a 1 hour protection period if it's occupied. When this Commander withdraws, the Commander with the highest Battle Power takes over. The first Commander (or Rally Captain) to occupy the structure leads the defense against other alliances. The alliance that occupies and survives until the end of the contest gains the ultimate control. During the contest period, all alliances connected to the territory can attack and fight to take over the Ion Cannon Control Center. It is now able to emit beams that dissolve metals and penetrate even the densest Tiberium crystals. Though its early performance wasn't truly impressive, the Ion Cannon became a devastating force on the battlefield over ages of technological advancement. In battles involving the Nuclear Missile Silo, HALF of your Severely Damaged units will be instantly killed (except for the initial attack or battles involving the Cyborgs).ĭeveloped during the early stages of the First Tiberium War, the Ion Cannon swiftly became a potent weapon for the GDI. Buffs from occupying multiple Nuclear Missile Silos do not stack. At the end of the contest, the Nuclear Missile Silo will enter a 1 hour protection period if it's occupied. During the contest period, all alliances connected to the territory can attack and fight for control of the Nuclear Missile Silo. With each detonation, they unleash annihilation upon our foes that guarantees absolute triumph. Nuclear missiles are the epitome of Superweapons. In battles involving the Weather Control Device, HALF of your Severely Damaged units will be instantly killed (except for the initial attack or battles involving the Cyborgs). Buffs from occupying multiple Weather Control Devices do not stack. Other alliances cannot attack it during this time. At the end of the contest, the Weather Control Device will enter a 1 hour protection period if it's occupied. The first Commander (or Rally Captain) to occupy the superweapon leads the defense against other alliances. During the contest period, all alliances connected to the territory can attack and fight to take over the Weather Control Device. The Weather Control Device is a Superweapon capable of calling forth deadly Lightning Storm in the targeted area.
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