Health can’t be regained while on a ship and so many away missions end up with you frantically legging it to the airlock with your ill-gotten gains, pursued by numerous angry enemies. All of which creates a very tight gameplay loop, as you board a new ship, search for items, and decide how much you can get away with in terms of looting the rest of the ship. You can also pick up random items like severed fingers or ballpoint pens that can be broken down into one of five resources and used to create items that you can’t find in the normal manner. The items you need for the prison ship are very rare but most ships also have at least one common item which can be used to make new weapons, gadgets, and special equipment like an extra life. Which sounds unnecessarily simplistic, but we still found very satisfying thanks to the excellent gun feedback. The combat is very straightforward though and there’s no aiming down sights of any kind (the left shoulder button is run), as you simply aim and shoot. Most of the time though it all comes down to a gun battle and you’re able to employ a variety of fairly standard first person weapons, as well as more unusual gadgets such as an exploding toy cat, poison darts, and a mind control gun. Which is helpful not least because ammo can be in very short supply. Since the game isn’t a role-player you don’t gain anything from killing them, except the occasional loot drop, but there are limited stealth mechanics, or simply a swift jog, that can help avoid them. Preventing this from turning into an impromptu shopping trip is the fact that each ship is filled with ‘citizens’ who all seem to be imbued with some variant of energy projecting superpower. 2000 AD is also a clear influence in terms of the tone and artwork, as you battle your way through a gas nebula full of Scottish space pirates and Scouse juvenile delinquents. It’s a heady mix, that’s certainly not going to appeal to everyone, but the whole experience reminded us of something from the Amiga era, with a clumsy but ambitious combination of ideas and a very British sense of humour (even though the developers are mostly Aussies). And then there’s the graphics, which feature 2D sprites for enemies and the best use of cel-shaded graphics since Zelda: The Wind Waker. Void Bastards is as satisfying as it is stylish thanks to its inventive weaponry and engaging first-person shooting. It’s also a roguelike, except one that’s surprisingly generous about the punishments for failure. This is one of the most dangerous enemies you will encounter deep in the. There’s also very little story and the shooting is surprisingly simplistic, some would say archaic. Void Bastards > Guides > musizlover2008s Guides. Void Bastards does have some small similarities with System Shock, in that it’s a first person shooter set in space, but while there’s certainly an important strategic element to the gameplay it’s not an action role-player.
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